Three levels of making (digital) products

Yesterday I came across this informative piece about Product Design hiring at Facebook. The part which stood out was about the three kinds of questions through which they evaluate a design. I find these categories informative and want to explore them in this post. Base Level: Craftsmanship // visual, aesthetic, satisfying, making it look good The …

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Superstition and Innovation – Part 1

If a mythological society innovates more, do superstitious individuals innovate more? Or maybe a tighter formulation: are innovators necessarily superstitious? We think of superstition as backward and unscientific, and of course in many ways, it is backward. But I can't help but speculate on how individuals like Steve Jobs and Isaac Newton embraced beliefs in …

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Dark Modes… and how the trend of focusing on content makes AI the most important tool in product design

Dark mode is another one of those seemingly irrational things in digital products which evoke strong feelings. MacOS recently released support for dark mode in Mojave, and the visual guidelines to go with it. Soon, other popular software tools (like Todoist, Sketch, and Evernote) followed suit. And then Android went full dark mode in the …

Continue reading Dark Modes… and how the trend of focusing on content makes AI the most important tool in product design